Twilight Council

Mystic legislators who manipulate woodland politics and decree new laws

Expert
Homeland (Coming 2025)
Political Control
Card-Driven Actions
Area Control
Complexity
5/5
🎯 Win Condition

Score 30 points through Governing assemblies overseeing enemy pieces and Empowering

⚙️ Crafting Method

Standard crafting with card suits

🎲 Starting Position

Place warriors and assemblies according to setup card. Start with 4 Loyalists on player board.

Overview

The Twilight Council seeks to end the Woodland civil war by convening assemblies that govern clearings and limit enemy actions. They gain legitimacy by overseeing enemy buildings and tokens, supported by Loyalists. Assemblies can be Closed or Governing, with Governing assemblies restricting enemy actions and providing victory points.

Faction Board

Mechanics & Strategy

Unique Mechanics
Special abilities and rules that define this faction

Assemblies

Double-sided tokens (Closed/Governing). Governing assemblies prevent enemies from crafting, flipping, placing, or removing pieces (except in battle) and score VP from enemy buildings/tokens.

Law of Root Homeland Expansion

Loyalists

Special warriors stored on player board. Gained when enemies Entreat or through actions. Can be placed freely when needed.

Law of Root Homeland Expansion

Entreating

Enemies can Entreat to flip assemblies to Closed. Council gains 1 Loyalist OR places Loyalists at the assembly.

Law of Root Homeland Expansion

Turn Order
Actions available in each phase

Early Game

  • Establish assemblies
  • Gain Loyalists
  • Control key clearings

Mid Game

  • Flip to Governing
  • Oversee enemy pieces
  • Score through Empower

Late Game

  • Maximize Empower scoring
  • Maintain assembly network
  • Defend position

Strengths & Weaknesses

💪 Strengths
  • +Controls enemy actions at Governing assemblies
  • +Loyalists provide flexible warrior placement
  • +Card-driven actions allow strategic planning
⚠️ Weaknesses
  • -Vulnerable to Entreating
  • -Requires card management
  • -Assemblies can be removed
🤝 Synergies
  • • Factions that build many pieces (more to oversee)
  • • Defensive factions (assemblies control areas)
🛡️ Hard Counters
  • • Aggressive factions removing assemblies
  • • Mobile factions avoiding Governing clearings