Score 30 points by performing rituals in Daylight and scoring from Gardens tracks
Craft during Evening by activating gardens whose printed suit matches the Outcast suit
4 warriors and 1 garden in corner clearing (not another player's corner, diagonally opposite if possible), then 1 warrior in each adjacent clearing
Overview
The Lizard Cult spreads gardens throughout the woodland and uses a unique conspiracy mechanic to gain powerful abilities. They score by revealing conspiracies and performing their associated actions. Managing their outcast suit and garden placement is critical to success.
Faction Board
🎓 Step-by-Step Walkthrough
Lizard Cult Walkthrough
Setup & Early Game
The Golden Rule - Always Be Scoring
Dominance Swapping Mastery
Mid-Game Engine Management
Late Game Dominance
💡 Tip: Hover over highlighted game terms to see detailed explanations and related mechanics.
Mechanics & Strategy
Outcast Suit
Suit with most cards in Lost Souls pile becomes Outcast (flips to Hated if already Outcast). Lizards can ONLY perform conspiracies in Outcast clearings. Cycle by discarding cards to Lost Souls.
Law of Root 10.2.1
Gardens
Lizards rule ANY clearing where they have ANY gardens (overrides Eyrie Lords of the Forest). Score VP by revealing cards matching gardens. Gardens enable crafting when matching Outcast suit.
Law of Root 10.2.2
Conspiracies
Actions performed in Birdsong by spending acolytes in Outcast clearings: Crusade (battle/move), Convert (replace enemy warrior), Sanctify (replace enemy building with garden). Cost 1 less if Outcast is Hated.
Law of Root 10.2.3
Acolytes
Warriors removed while defending go to Acolytes box instead of supply. Spend acolytes to perform conspiracies in Birdsong. Gain more via Sacrifice ritual (reveal bird card).
Law of Root 10.2.4
Lost Souls Pile
All spent/discarded cards (even dominance) go to Lost Souls pile instead of discard. Determines Outcast suit. Can be inspected by any player anytime.
Law of Root 10.2.5
Hatred of Birds
Bird cards are NOT wild for Lizard rituals. Must reveal bird cards specifically for Sacrifice ritual.
Law of Root 10.2.6
Fear of the Faithful
Whenever a garden is removed, Lizards must discard a random card.
Law of Root 10.2.7
Early Game
- Establish 2-3 gardens
- Build Lost Souls pile to 5-6 cards
- Set up first conspiracy
- Manage outcast suit carefully
Mid Game
- Maximize garden count (4-5 total)
- Reveal conspiracies for big VP turns
- Control multiple clearings
- Build card economy from gardens
Late Game
- Score 3-5 VP per turn from gardens
- Reveal remaining conspiracies
- Maintain garden network
- Control key clearings
Strengths & Weaknesses
- +Gardens rule when tied
- +Conspiracies provide explosive turns
- +Can adapt to any situation
- +Strong late-game scoring
- +Difficult to predict
- +Acolytes return when removed
- -Highest complexity faction in game
- -Outcast suit severely restricts placement
- -Slow start with limited actions
- -Predictable once conspiracy revealed
- -Vulnerable to garden removal
- -Difficult to establish early presence
- • Benefits from ignored corners of map
- • Works well when opponents focus elsewhere
- • Factions controlling outcast suit clearings
- • Vagabond (can strike gardens easily)
- • Heavy military pressure in mid-game

