Score 30 points by capturing and holding 6-9 Hostages across multiple factions
Craft with dens during Birdsong
Choose 3 Captain cards, collect their items (2 per Captain)
Overview
The Knaves of the Deepwood are a band of miscreants who seek to turn the Woodland war toward their own gain. By battling, they take enemy warriors as Hostages, hiding them in forests. Score victory points by holding Hostages (2-3 = 1 VP, 4-5 = 2 VP, 6-9 = 3 VP, 10+ = 4 VP per faction). Led by 3 unique Captain warriors who rotate each turn and take actions by exhausting items from your Stash. Captains can't be removed - they retreat to adjacent forests. Build dens to increase Hostage capacity in adjacent forests (1 per faction per den). Dens act in Evening to Trap (move Skunks + battle) or Hire (place Skunk in forest). Cannot coexist with Vagabond.
Faction Board
🎓 Step-by-Step Walkthrough
Knaves of the Deepwood Walkthrough
Understanding Captain-Item System & Starting Strategy
Raiding & Hostage Capture Mechanics
Den Network & Evening Actions
Defensive Play & Smoke Signals
Captain Selection & Long-Term Strategy
💡 Tip: Hover over highlighted game terms to see detailed explanations and related mechanics.
Mechanics & Strategy
Raiders
As attacker in battle, take enemy warriors you hit as Hostages in adjacent forests. Take 1 item from crafting box when removing buildings/tokens.
Law of Root Homeland Expansion
Captains & Skunks
3 unique Captain warriors lead 10 Skunk warriors. Choose one Captain to act each turn. If Captain removed, place in adjacent forest and discard random card. Warriors move in/out of forests ignoring rule.
Law of Root Homeland Expansion
Items & Stash
Captains take actions by exhausting items (flip face down). Each turn, take 3 items from Stash into Captain's Items slots. Refresh exhausted items in Birdsong based on Captain.
Law of Root Homeland Expansion
Smoke Signals
When defending in battle, before roll, may move Skunks to battle clearing from one adjacent forest.
Law of Root Homeland Expansion
Negotiations
Once per Evening, enemy may give card to release Hostages from adjacent forests into matching clearing. If they rule clearing, release 1 from EACH adjacent forest.
Law of Root Homeland Expansion
Early Game
- Capture 2-3 Hostages from multiple factions
- Build 1-2 dens adjacent to Hostage-holding forests
- Establish item economy
Mid Game
- Maintain 6-9 Hostages across 2-3 factions
- Score 3 VP per turn
- Use dens to Trap/Hire
Late Game
- Reach 10+ Hostages from one faction for 4 VP/turn
- Maintain den network
- Use item actions aggressively
Strengths & Weaknesses
- +Unique scoring method (holding Hostages, not destroying cardboard)
- +Captains can't be removed (retreat to forest)
- +Forest mobility ignores rule
- +Item actions provide versatile toolkit
- +Dens act in Evening for extra battles/recruiting
- -Only 10 Skunk warriors total (low warrior count)
- -Hostages escape if forest capacity exceeded
- -Enemies can use Negotiations to release Hostages
- -Cannot coexist with Vagabond
- -Dependent on item refresh patterns
- • Games without Vagabond
- • Maps with many forests
- • Factions that spread warriors thinly
- • Vagabond (cannot play together)
- • Marquise de Cat (overwhelming warrior count)
- • Eyrie Dynasties (rapid expansion makes capturing difficult)
